This why I have my own universe (my own IP), the Kanada invade USA universe. A alternate futuristic war.

I also own another SCI-FI universe about WW2. A history about a alternate
WW2 where 20 nukes where trown on main citys, and a nuclear winter result
for 900 years of armagedoom war fighting nazis to extermination... "the
Ragnarok World War"

Having my own universe to play, I dont need to fear C&D letters.

I only need to populate that universe with interesting plots, characters,
artwork, etc..  and we base all my mods in that universe (except the
Manga Mech Fighting Bots mod :/ ). I can also reuse models and textures :D



Andrew Foss wrote:

Ask. Ask first. if you don't, you'll be recieving a C&D from the
owners. If the owners of the copyrighted material cannot be found, A:
Don't do it. or B: Do it, but don't keep your hopes up. (Not all
companies are as cool as Valve was with the Codename Gordon guys.)

If you aren't making a profit on it, and the copyright/IP (and how I
hate the concept of IP) owners _do_ come out of the woodwork, you
stand a better chance of recieving a pat on the head as opposed to a
C&D if you aren't making money off of their product. Make a concerted
effort to find them, and ask permission/a contract to make the
mod/game/TC for free, provided you don't make money off of it. Also,
if you _do_ decide to take option B, make it look _good_ above all.
not "good to you", but "good to the audience that they cater towards,"
because if you're making their IP look like crap, they won't be
pleased. This would apply from the design doc to the concept sketches,
from the first screenshots to the end product.


On Fri, 22 Oct 2004 16:40:05 +0200, tei <[EMAIL PROTECTED]> wrote:

Tei raise his hand:

Myself!

------

Continuing with the off-topic threads, here is a remind to vote Nov 2:

http://votergasm.org/

(this mail is read only, dont reply)




Bruce "Bahamut" Andrews wrote:


Thanks for that, might clear it up for our friend =) - note that text
wasn't written by me, it was quoted by me :p

- Bruce "Bahamut" Andrews



Jorge Rodriguez wrote:


On Fri, Oct 22, 2004 at 04:13:01PM +1000, Bruce Bahamut Andrews wrote:



"The EULA is not a law, Its a contract. And you cant broken a
contract you
have not sign. No one on Freecraft or BNETD have sign that EULA. "



Hmm, perhaps I can send this discussion in a better direction by elaborating on this. I am not a lawyer, but this is my amatuer understand on how these things work:

A EULA is not a contract, it is a license. A contract you sign and
cannot break, and it can pretty much stipulate your behavior on anything
that does not infringe on the law and your rights under it. A contract
can cause you to pay people, it can cause you not pay other people, it
can cause you live in a certain place or use a certain phone. A contract
is an agreement which is enforcable by law.

A license on the other hand, is simply a statement of rights as
pertaining to copyright law. When someone creates something they have
the rights to make and distribute copies (ie copyright) unless they
specifically allow someone else to do it as well. If you buy a book from
the book store, you see that after the copyright notice it says "All
rights reserved." This means that the author of the book reserves all of
the rights to make copies of and distribute that book, within the terms
of the Fair Use Act. However, the copyright for most software comes with
a license that lets the users copy and distribute the software under a
certain set of conditions.

For example, the GNU Public License (GPL) allows users the right to copy
and distribute modified versions of the program, as long as the source
code of those changes is distributed as well. Also, most Microsoft
license agreements stipulate that you are not allowed to copy or make
modifications to or distribute versions of their software at all.
However, in both of these cases, the original author holds the
copyright (read: the right to copy) and you are only licensed this right
under a specific set of terms.

--
Jorge "Vino" Rodriguez



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