This why I have my own universe (my own IP), the Kanada invade USA universe. A alternate futuristic war.
I also own another SCI-FI universe about WW2. A history about a alternate WW2 where 20 nukes where trown on main citys, and a nuclear winter result for 900 years of armagedoom war fighting nazis to extermination... "the Ragnarok World War"
Having my own universe to play, I dont need to fear C&D letters.
I only need to populate that universe with interesting plots, characters, artwork, etc.. and we base all my mods in that universe (except the Manga Mech Fighting Bots mod :/ ). I can also reuse models and textures :D
Andrew Foss wrote:
Ask. Ask first. if you don't, you'll be recieving a C&D from the owners. If the owners of the copyrighted material cannot be found, A: Don't do it. or B: Do it, but don't keep your hopes up. (Not all companies are as cool as Valve was with the Codename Gordon guys.)
If you aren't making a profit on it, and the copyright/IP (and how I hate the concept of IP) owners _do_ come out of the woodwork, you stand a better chance of recieving a pat on the head as opposed to a C&D if you aren't making money off of their product. Make a concerted effort to find them, and ask permission/a contract to make the mod/game/TC for free, provided you don't make money off of it. Also, if you _do_ decide to take option B, make it look _good_ above all. not "good to you", but "good to the audience that they cater towards," because if you're making their IP look like crap, they won't be pleased. This would apply from the design doc to the concept sketches, from the first screenshots to the end product.
On Fri, 22 Oct 2004 16:40:05 +0200, tei <[EMAIL PROTECTED]> wrote:
Tei raise his hand:
Myself!
------
Continuing with the off-topic threads, here is a remind to vote Nov 2:
http://votergasm.org/
(this mail is read only, dont reply)
Bruce "Bahamut" Andrews wrote:
Thanks for that, might clear it up for our friend =) - note that text wasn't written by me, it was quoted by me :p
- Bruce "Bahamut" Andrews
Jorge Rodriguez wrote:
On Fri, Oct 22, 2004 at 04:13:01PM +1000, Bruce Bahamut Andrews wrote:
"The EULA is not a law, Its a contract. And you cant broken a contract you have not sign. No one on Freecraft or BNETD have sign that EULA. "
Hmm, perhaps I can send this discussion in a better direction by elaborating on this. I am not a lawyer, but this is my amatuer understand on how these things work:
A EULA is not a contract, it is a license. A contract you sign and cannot break, and it can pretty much stipulate your behavior on anything that does not infringe on the law and your rights under it. A contract can cause you to pay people, it can cause you not pay other people, it can cause you live in a certain place or use a certain phone. A contract is an agreement which is enforcable by law.
A license on the other hand, is simply a statement of rights as pertaining to copyright law. When someone creates something they have the rights to make and distribute copies (ie copyright) unless they specifically allow someone else to do it as well. If you buy a book from the book store, you see that after the copyright notice it says "All rights reserved." This means that the author of the book reserves all of the rights to make copies of and distribute that book, within the terms of the Fair Use Act. However, the copyright for most software comes with a license that lets the users copy and distribute the software under a certain set of conditions.
For example, the GNU Public License (GPL) allows users the right to copy and distribute modified versions of the program, as long as the source code of those changes is distributed as well. Also, most Microsoft license agreements stipulate that you are not allowed to copy or make modifications to or distribute versions of their software at all. However, in both of these cases, the original author holds the copyright (read: the right to copy) and you are only licensed this right under a specific set of terms.
-- Jorge "Vino" Rodriguez
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