Yes .. LOL It's the same as Unreal was 4 years ago .. HAHAHAHAHAHAHAHAAHH
Valve finally caught up and added all the features that Unreal had but HL1 didn't. Like mirrors as well. Except you can't see your model. Only the relfexion. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut" Andrews Sent: Monday, November 01, 2004 1:15 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Source Terrain K. Mike Bradley wrote: >Yes they use the enlarged skybox just like Unreal did. >After four years they caught up. > >But it is bump map or terrain. > >Fly in CS Source Aztec to see what I mean. > > Yar he's right, if you fly around in a map like aztec or dust, go off the map a bit, you'll see a minature model that's used around the outside of the map (and the middle for the dome on dust) -- - Bruce "Bahamut" Andrews _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

