Restart Steam to pickup the new version, then you will see the backup
option.

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian
"Satertek" Irelan Sent: Tuesday, November 09, 2004 2:57 PM To:
[EMAIL PROTECTED] Subject: Re: [hlcoders] Does Valve
compress files?

> If you don't see "backup files" in the menu (I don't) typing
> "steam://backup/" in a web browser works as well.
>
> On Tue, 9 Nov 2004 21:53:30 -0000, Ben Davison
> <[EMAIL PROTECTED]> wrote:
> > Right click in the steam menu and it should give you a "backup
> > files"
> > option, which you can tell steam to break it into CD sized chunks.
> >
> > Or you can do what I do and copy the .GCF files over to a second
> > hardrive.
> >
> > And retail DVD version will only be released in the UK.
> >
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Gregor
> > Brunmar
> > Sent: 09 November 2004 21:30
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] Does Valve compress files?
> >
> > Will Valve support some sort of backup of HL2? Lets say I buy and
> > download HL2 via Stream and backup the files to some CD-R:s,
> > external
> > harddrive or somewhere else. Then after some months I format my
> > harddrive. Can I then just take my backup-files and copy them to the
> > Steam-download folder, even if both Steam and HL2 have had updates
> > after my backup? It would be a little anoying having to download 2.5
> > Gb twice or more, just because you didn't go out and buy a boxed
> > copy :(
> >
> > One other thing... I don't have a DVD-drive... Does that mean I
> > can't
> > buy a retail version? (I've read somewhere, that the release will be
> > DVD
> > only)
> >
> > / Gregor
> >
> > Alfred Reynolds wrote:
> >
> > > The total download size of HL2 for the silver pack is around 2.5Gb
> > > (on disk size is much bigger because its uncompressed). If you
> > > have any other questions feel free to ask the source next time :)
> > >
> > > The SDK uses content from CS:S to function, so you need to own it
> > > first to run the SDK.
> > >
> > > - Alfred
> > >
> > >
> >
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> >
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