This has me a bit puzzled. If I do a: SET_SIZE(pent, Vector(-4,-28,-14), Vector(4,28,1));
The model properly collides on all sides with no issues. If I increase the X value of the bounding box the top of the entity starts colliding with objects when it should not. So a: SET_SIZE(pent, Vector(-5.6,-28,-14), Vector(5.6,28,1)); Will make the top of the entity collide too soon. The larger the X the sooner it collides. It does not matter what model is used the result is always the same. Here are some screen shots to help explain. The red box is a TE_BOX using the values of v.absmin and v.absmax to show where the BBox is. http://www.deadm.com/CorrectCollision.jpg The above correctly collides on all sides. (using: SET_SIZE(pent, Vector(-4,-28,-14), Vector(4,28,1));) http://www.deadm.com/IncorrectCollision.jpg The above entity is currently colliding with the ceiling when it is not close to the ceiling. All the other sides collide correctly. (using: SET_SIZE(pent, Vector(-5.6,-28,-14), Vector(5.6,28,1));) If I up the X value the top collides even sooner. Am I missing some fundamental point in how collisions work? -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Otten Sent: Friday, November 05, 2004 5:27 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Source SDK released ------------------------------------------------------- The initial version of the Source SDK has been released. You need to own a Source game to have access to the SDK. This release includes Source tools and work-in-progress documentation. These tools allow creation of Counter-Strike Source maps, models, and materials. Once the SDK is downloaded and installed, all tools, example content and documentation will located in your Steam folder Steam\SteamApps\<account>\sourcesdk. Tools like Hammer and Half-Life Model Viewer can be started directly from the Steam SDK menu. The Source SDK will be continously updated, this first release doesn't contain any source code to build customized server & client binaries (Mods). For help on the SDK release visit http://collective.valve-erc.com/ -------------------------------------------------------- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

