Hey guys, I prefer coding up small mods that add a little variety to vanilla deathmatch through new gameplay types (like, for instance, king of the hill or survivor). Testing these was fairly easy with HL1: you could just install HL on another nearby computer, fire up a LAN server, and run back and forth between the two computers as the game ran. (I'm not sure if Valve appreciates this, but I'd rather not buy another copy of HL when nobody but me will be "playing" it)
With Steam's authentication scheme for HL2, I'm not sure this is going to be so easy, or even possible. My idea would be to install HL2 on another computer, do the authentication thing, and then disconnect both computers from the internet and run in offline mode. Even so, they might not be able to connect to each other (same CD key), or run servers at all (no contact with master servers). Is there another way to test multiplayer mods? Or am I the only one who'd need this capability? I'd appreciate your insight. Mike _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

