snd_force_async 1 seems to help general stutter, but I'm talking about full _pauses_ when I open a door, not just sound, but video. and async sound is odd when sound processing lags a second behind. in some cases.
I have all my steam stuff on a seperate drive, it's been defragged. my swap file is on a third drive. As for ram, 256 of DDR 333. not the most, but still inside of the requirements. resolution at 800x600. I haven't got a lot of money to replace components, but I am due up for a faster proc and video card, I think. I definitely need more ram. (heapsize of 128mb. helps a lot.) I've done all this and stutters are lower, but they're still there. Some have suggested that the stutter is video related, texture upload when opening doors. my system is midway between minimum and suggested. It's not like I'm trying to run it on an Atari or C64 ffs. Like I said, system specs: 1 Intel P4 1.8ghz 1x 256mb DDR 333 1x nVidia GeForce 4 Ti 4200 64mb (AGP) 1x 80gb WD IDE HDD w/8mb cache (system) 1x 20gb WD IDE HDD w/4mb cache (steam) 1x 2gb Maxtor IDE HDD w/2mb cache (swap) onboard sound (Realtek 650) piped to 5.1 speakers. Yes, I've set stereo mode and low quality sounds. no benefit. Doom3 didn't lag this bad. On Tue, 23 Nov 2004 20:38:13 +0100, tei <[EMAIL PROTECTED]> wrote: > > Andrew Foss wrote: > > it's not that, believe me, I've tried. I'm talking about stutters that > > halt the game for a couple thousand ms by opening a door. > > > > > Finally! > > Gordon Freeman its not G-Man! > > G-Man nooot sutttteeerr ! > > - - - > > Ideas: > - lower your FPS to help sincronization audio-video (?) > - replace the older item on your hardware (a bad sound card?, not > enough ram?, slow HD?) > - configure HL2 for advanced preloading, ( snd_mixahead , etc...) and > maybe lower sound quality (??) > - have more free space on hd. > > - - - > > How sound stuff work? > > I dont know. But can be something like this: > > 1) the server ask the client to preload stuff, on Half-Life2 this can > be dinamically (you can load the buggy on any level!), I think. > 2) some loading its done, single stdio work, data its in memory > ... > 3) the server ask the client to play a sound file > 4) the client move data from memory to sound card??? DMA stuff?? > 5) the speakers generate the audio wave :D > > Sutter can be a level "4" problem, I think*, uploading stuff to somewhere > from somewhere for something being correctly stuffed :D > > note: > *I have not real idea. > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

