part of it is .. (mapping tools and model viewer .. and well, XSI for HL2)


On Thu, 25 Nov 2004 21:21:44 -0800, Kevin Gerry <[EMAIL PROTECTED]> wrote:
> Hint for you... Read posts for this list that're maybe... 24 hours old.
>
> You'll learn a LOT.
>
> (BTW. You can get archives via the mailman area.)
>
> ~
>
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > [EMAIL PROTECTED] On Behalf Of Peter Immarco
> > Sent: Thursday, November 25, 2004 9:10 PM
> > To: [EMAIL PROTECTED]
> > Subject: [hlcoders] Is the HL2 SDK out or isn't it?
> >
> > I just spent quite a bit of time searching Google and some of the major
> > Half Life web sites (planet half-life, etc.), and I still can't figure out
> > if the SDK for HL2 is out or not.
> >
> > I did find a million web site pages all proudly proclaiming how the SDK
> > will ship before the game is released.  Some of them as old as Jan/2004
> > and some even older.
> >
> > Well I have HL2 sitting in a box behind me (waiting for GeForce 6600 GT to
> > show up from newegg), and I still can't figure out if the HL2 SDK is out.
> >
> > So is it?  If not, what's the latest prediction?
> >
> > And in either case, can someone give me the URL of a reliable web page I
> > can monitor for information on the SDK?  Especially one for programmers
> > discussing its merits.
> >
> > I sure hope they've got a better menu building system this time around.
> > Building dynamic menus in the original SDK was a real eye-opener.
> > Especially if it involved client server information querying to build the
> > menu.
> >
> > Thanks.
> >
> >
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>
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