> http://www.valvesoftware.com/sourcelicense/enginefeatures.htm > states that the Source engine supports realtime radiosity > lighting. This is obviously false and Valve should take it > out from their web page.
A simple search on Google will provide multiple website and forum posts that mention G-Man's eyes utilizing "realtime radiosity lighting". Unfortunately, this may not have been a very good example or use, since it was just a video anyway. I don't recall any real-time dynamic lighting in the game at all. You can easily see the difference between HL2 and another game that really has it, like FarCry (FC). I saw the same typical light in HL2 that I saw in FC when I first started playing the HL2 SP. Like in FC, I wanted to test this in HL2, so I shot the light. Nothing. No physics movement. No lighting changes. The light didn't even break or shut off. Just a solid model with a pre-rendered light source. So, nothing different here from HL1. Until we see the SDK, we really won't know to what extent the realtime radiosity exists. If the engine truly does support it, but only to the extent of making a video and not gameplay, the marketers can include that into their list. Sure, a coder could test it and be severely disappointed in the scope of limitations. Hopefully, we'll get the SDK this week and then we'll start seeing the "thank you" messages and the disappointments. Either way, this list will get pretty active real soon. Possibly beating all the other lists combined for awhile. - HoundDawg _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

