> http://www.valvesoftware.com/sourcelicense/enginefeatures.htm
> states that the Source engine supports realtime radiosity
> lighting. This is obviously false and Valve should take it
> out from their web page.

A simple search on Google will provide multiple website and forum posts that
mention G-Man's eyes utilizing "realtime radiosity lighting".
Unfortunately, this may not have been a very good example or use, since it
was just a video anyway.  I don't recall any real-time dynamic lighting in
the game at all.

You can easily see the difference between HL2 and another game that really
has it, like FarCry (FC).  I saw the same typical light in HL2 that I saw in
FC when I first started playing the HL2 SP.  Like in FC, I wanted to test
this in HL2, so I shot the light.  Nothing.  No physics movement.  No
lighting changes.  The light didn't even break or shut off.  Just a solid
model with a pre-rendered light source.  So, nothing different here from
HL1.

Until we see the SDK, we really won't know to what extent the realtime
radiosity exists.  If the engine truly does support it, but only to the
extent of making a video and not gameplay, the marketers can include that
into their list.  Sure, a coder could test it and be severely disappointed
in the scope of limitations.

Hopefully, we'll get the SDK this week and then we'll start seeing the
"thank you" messages and the disappointments.  Either way, this list will
get pretty active real soon. Possibly beating all the other lists combined
for awhile.

- HoundDawg


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