> this level of technical discussion is starting to give me a headache... 
> anyone else?
I think its great, it beats the hell out of working. Plus I think I may have 
actually learnt something.

Excellent explanations from Michael and nice argument from Dan Partelly which 
was also quite insightful.
Although the presentation for the lighting model was slightly alien to me it 
was still good reading.

More of this tbh.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of HoundDawg
Sent: 29 November 2004 22:35
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] re: false claim of real-time radiosity support
in Source Engine


> -----Original Message-----
> From: Michael Hobson
[snip]
> "Radiosity" is a particular methodology for modelling diffuse
> (scattered)
> illumination in a scene. It is a methodology for modelling
> the phenomenon,
> not something that is itself modelled.
[snip]

> If some other methodology were chosen to model the diffuse
> illumination element
> in a scene in *real-time*, it would be SOME OTHER ALGORITHM and not
> "Radiosity", therefore Source engine does not have "real-time
> radiosity" as
> claimed
> on their web site.

I find it really cool that there are some really knowledgeable people on
this list and although it's interesting reading, this level of technical
discussion is starting to give me a headache... anyone else?

Thank you for taking the time to provide some detailed explanations though.
It'll make some good reading when I find the need to understand all of this
in the future.  =)

- HoundDawg


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