We'll I know Valve has shown interest in managed code for mod
development as they have discussed this with at least one developer
I'm aware of prior to HL2's release. I have not had the opportunity to
discuss if anything furthur has become of Valve's original interest.


On Tue, 30 Nov 2004 17:03:11 -0500, Bob Aman <[EMAIL PROTECTED]> wrote:
> I had thought about trying to do just this.  But yes, marshalling and
> interop stuff can be nasty for performance.  If the system were very
> well designed, it might be doable, but don't forget, you also inherit
> a reliance on the .NET runtime.  Might not be friendly to the
> dedicated servers.
> --
> Bob Aman
> http://www.rapidcanvas.com
>
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