We'll I know Valve has shown interest in managed code for mod development as they have discussed this with at least one developer I'm aware of prior to HL2's release. I have not had the opportunity to discuss if anything furthur has become of Valve's original interest.
On Tue, 30 Nov 2004 17:03:11 -0500, Bob Aman <[EMAIL PROTECTED]> wrote: > I had thought about trying to do just this. But yes, marshalling and > interop stuff can be nasty for performance. If the system were very > well designed, it might be doable, but don't forget, you also inherit > a reliance on the .NET runtime. Might not be friendly to the > dedicated servers. > -- > Bob Aman > http://www.rapidcanvas.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

