You should be able to tweak the spatialization of sounds from a player using:
bool C_BaseEntity::GetSoundSpatialization( SpatializationInfo_t& info ) . Just implement the virtual method for each player (C_BasePlayer::GetSoundSpatialization) and examine the info variable for CHAN_VOICE or the sfx name ( I think the voice playback has a special tag/name ). Yahn -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of <SB> Childe Roland Sent: Thursday, December 02, 2004 3:41 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Fwd: Voice Chat related ---------- Forwarded message ---------- From: <SB> Childe Roland <[EMAIL PROTECTED]> Date: Thu, 2 Dec 2004 17:37:33 -0600 Subject: Voice Chat related To: [EMAIL PROTECTED] I do not yet have the SDK (getting HL2 for christmas), but I have a question about the possibilities with it. If the developers or anyone who has looke the SDK over has an answer, I would be very grateful. Is it possible to fix the Voice (coming over the built in voice chat) to a specific place in the game world? By this I mean, could I have a room where everyone's voice comes, and you just need to be nearby to hear it? Also, could I set this location to a player, so that it seams as if the voice is coming from their specific location and gets softer the farther away from them you are? -- ==================== <SB> Childe Roland "I will show you fear in a handful of jelly beans." -- ==================== <SB> Childe Roland "I will show you fear in a handful of jelly beans." _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders