Alfred Reynolds wrote:
Yes, read the game dll code and copy it. We haven't provided a sample of
this because it will be pretty involved. We have discussed providing
some interfaces to help manage entities between mods and plugins, but
nothing concrete has come out of it yet.

How would the plugin know anything about the MOD's CBaseEntity class (like what member variables it has, etc.)?

Isn't this the same problem that metamod has with Counter-Strike
plugins?  The CS CBaseEntity class member variables are only known to
Valve and you can't create a metamod plugin that lets you get at the
member variables of a MOD that you don't have the source code to (not
without creating pointers to PrivateData space and overwriting random
locations in memory).

--
Jeffrey "botman" Broome

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