Now.. i'm confused. I did a debug message to see if the SequenceDuration() of the model is being set properly.. and it is. So the anim code says it's playing the right sequence, and reads the sequence duration from the model, yet the model still has no animation?
Makes none sense! On Fri, 3 Dec 2004 17:09:25 +1000, Teddy <[EMAIL PROTECTED]> wrote: > Hello code folk, > > As i'm sure you're all aware, the default "Create a new mod" code has > two annoying bugs in it: > a) the terrorist player model won't play any animations (and gives > errors to this effect) > b) all prop_physics_multiplayer cause major collision errors when you > bump into them. either causing the player to get stuck, or teleporting > them to some weird location > > Has anyone got any insight on how to fix this? It seems to be so > smooth in HL2DM, and at least in CS:S it pushes you off the objects > (sv_bounce 1 dosen't even work with the sdk). > > Thanks in advance, > Teddy > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

