I know, I was just stating that if you wanted to play a little HL2, you
would need to remove the steam.dll and the steamapp.cfg, else you would
get kicked out of the game with an error.

Alfred Reynolds wrote:

You cannot debug app launch basic HL2 (nor do you need to, you need to
debug your own mod :)

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Hoegl
Sent: Saturday, December 04, 2004 11:20 AM To:
[EMAIL PROTECTED] Subject: Re: [hlcoders] can't debug!



Well, this method worked, but it does not work for the original HL2
game. I tried to play a little HL2 and the game would kick me out
with an error of something like failed to connect to server relating
to some download. I took out the two files mentioned and it no longer
happened.

Taylor Sherman wrote:



Actually, all mods should be based off of HL2 directly, which is
220. 280 is HL1:S, which you're apparently not subscribed to.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Hoegl
Sent: Friday, December 03, 2004 5:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] can't debug!

Thanks for the info, but I am getting this error when I launch

MountAppFilesystem() failed:
SteamMountAppFilesystem9280,4294967295,0x201fd0c) failed with error
104:
Not subscribed

My config file is this...
SteamInstallPath = E:\Valve\Steam

SteamAppUser = <uid here>
SteamAppId = 280

Should I use 280 or another value?

Taylor Sherman wrote:





We'll get a page up with this info soon - meantime, the file
needs to have

SteamInstallPath = <path to your steam folder> // no trailing
slash,




use




quotes if there are spaces
SteamAppUser = <your Steam account name> SteamAppId = <the app ID
of the Steam app you are launching - 220 for hl2.exe>

So, it might look like this:

SteamInstallPath = "c:\program files\steam"
SteamAppUser = taylor
SteamAppId = 220




-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Hoegl Sent: Friday, December 03, 2004 3:37 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] can't debug!

Thanks, now I am missing the "params" required to setup the
steamapp.cfg, as now it tells me that steam is not running.

What params/format is required in the steamapp.cfg?

Taylor Sherman wrote:







Sorry - I meant the game directory. For example:

C:\steam\steamapps\username\Half-Life 2\

The files should go in the same directory as hl2.exe.

Taylor

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
James




Hoegl




Sent: Friday, December 03, 2004 2:08 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] can't debug!

Im looking all over for the app directory that you are refering
to,




but




can not find it. Do I create an "app" directory in the mod dir,
or do




I




put it in the steamapp dir?

FYI, where <game> is in the below instructions, the full mod
dir path






is






required ie "C:\mymod"

Taylor Sherman wrote:









Debugging Source games should work the same way

- copy steam.dll to the app directory
- put steamapp.cfg file down in the app dir w/ the proper
parameters
- run "hl2.exe -steam -game <game>" directly

The SteamAppId parameters are 220 for HL2, 240 for CS:S, and
280 for HL:S.

Taylor

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jonathan Dance Sent: Friday, December 03, 2004 10:17 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] can't debug!

Hi,

I'm having this problem too.. I can't debug through steam.exe
and






can't






seem to figure out a way to debug otherwise (in HL1, you had
to use a steamapp.cfg file and run hl.exe). Any help would be
appreciated.

--JD

On Dec 3, 2004, at 1:09 AM, Hasan Aljudy wrote:











VS .NET 2003 doesn't want to debug because steam.exe
doesn't contain debug information ..

I tell it to gnore and proceed .. and it does proceed, but
not in debug mode. (like .. I can't go through step by step
.. break points don't work .. etc)

What do I have to do?

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