Have any advice on using c_basplayer.h? I added it to my project and got about 100 errors in different files :(
Josh -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Saturday, December 04, 2004 6:33 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Determining when a player is dead or alive (as well as if they're a bot) I believe you're after IsAlive() && IsPlayer(). See also IsPlayerDead() On Sat, 4 Dec 2004 17:58:38 -0500, Josh <[EMAIL PROTECTED]> wrote: > Anyone know this? > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Josh > Sent: Saturday, December 04, 2004 3:47 PM > To: [EMAIL PROTECTED] > Subject: [hlcoders] Determining when a player is dead or alive (as well as > if they're a bot) > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > How can I determine if a user is dead or alive? Will I need to catch the > game_events and keep track myself? Or can I access something like v.deadflag > in HL1. > > Also, how can I determine if the user is a fakeclient? > > Thanks, > > Josh > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

