Have any advice on using c_basplayer.h?  I added it to my project and got
about 100 errors in different files :(

Josh

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: Saturday, December 04, 2004 6:33 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Determining when a player is dead or alive (as well
as if they're a bot)

I believe you're after IsAlive() && IsPlayer(). See also IsPlayerDead()


On Sat, 4 Dec 2004 17:58:38 -0500, Josh <[EMAIL PROTECTED]> wrote:
> Anyone know this?
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Josh
> Sent: Saturday, December 04, 2004 3:47 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Determining when a player is dead or alive (as well as
> if they're a bot)
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> How can I determine if a user is dead or alive?  Will I need to catch the
> game_events and keep track myself? Or can I access something like
v.deadflag
> in HL1.
>
> Also, how can I determine if the user is a fakeclient?
>
> Thanks,
>
> Josh
>
> --
>
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