Is your gamerules initializing relationships correctly? Check CHalfLife2::InitDefaultAIRelationships in hl2_gamerules.cpp to see how HL2 does it.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gerald Sent: Saturday, December 04, 2004 4:21 PM To: [EMAIL PROTECTED] Subject: [hlcoders] NPCs acting differently Hi I'm trying to get NPCs to work in a multiplayer mod. What I've done use use the single player code and run it with a net_start, sv_lan 1, maxplayers 10 before starting the map. Players join fine, but NPCs just sit there. I worked out that it is the maxplayers variable that changes how NPCs behave. As soon as it's bigger then 1, NPCs just stop working properly. Also, NPCs obey the npc_go, etc commands just fine with any maxplayer value. I've trolled through the NPC code and the AI code, but can't find the particular thing that changes this logic. Any ideas? Thanks, Gerald _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders