Sounds like you haven't set your library path up correctly. Try poking around in the project properties until you find it, and point it to (probabaly) both the lib folder in the sdk and the default c++ lib folder (depending on your IDE)
/Jakob Nielsen -----Oprindelig meddelelse----- Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] P� vegne af <SB> Childe Roland Sendt: 3. december 2004 17:25 Til: [EMAIL PROTECTED] Emne: [hlcoders] Re: WinMM.lib Actually, first I just pointed the project to PlatformSDK/Lib to get the file. It did the same thing. On Fri, 3 Dec 2004 10:24:11 -0600, <SB> Childe Roland <[EMAIL PROTECTED]> wrote: > I finally got my code to compile, but then when it goes to Linking it says: > ---- > LINK : fatal error LNK1104: cannot open file 'winmm.lib' > ---- > > So, I found winmm.lib, and threw it in the SDK Lib/Public folder. Now > it gives me this same error (diff. files) about 2200 times. > ---- > c_te_spritespray.obj : error LNK2001: unresolved external symbol _atexit > c_te_worlddecal.obj : error LNK2001: unresolved external symbol _atexit > c_te_playerdecal.obj : error LNK2001: unresolved external symbol _atexit > ---- > > Anybody know whats going on? > > > -- > ==================== > <SB> Childe Roland > "I will show you fear in a handful of jelly beans." > -- ==================== <SB> Childe Roland "I will show you fear in a handful of jelly beans." _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

