Thanks botman!
PS You frigging own! :-)
----- Original Message -----
From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 06, 2004 12:40 AM
Subject: Re: [hlcoders] Plugin supported Interface Factories...
>
v----- HELP!!!! -----v
I STILL haven't determined a method to get each player's "origin" and
"angles" in a plugin. The best I have found so far is to use the
ICollideable::GetCollisionOrigin() and ICollideable::GetCollisionAngles()
for each client (ICollideable is available through the edict_t structure
using GetCollideable() function).
^----- HELP!!!! -----^
Oppps, forgot to say why I need help. :)
The ICollideable gives you the proper origin, but the angles are always
zero
(I assume because Source uses AABB and the bounding box of players don't
rotate).
Anybody figured out how to get 'origin' AND 'angles' for each player on a
server via a plugin?
Jeffrey "botman" Broome
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