IS there a menu capability that doesn't require the user to press escape and choose an option? Similar to the non-VGUI menus of HL1 ? I don't want to require the user to press escape every time they will see a certain menu (which could be up to 2 times per round).
Thanks, Josh -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, December 06, 2004 1:39 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Displaying a menu to a player You need to use the messaging interface, it provides a menu capability along with generic text dialogs. - Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Josh Sent: Sunday, December 05, 2004 7:24 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Displaying a menu to a player > Was wondering if this is possible or if anyone has done this yet?� I > don't mean the sample menus that were shown that require you to press > escape.� I mean menus similar/better than those found in HL1?� (The > non-VGUI menus) And if so, how would I catch which option the user > presses? > > Thanks, > Josh > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

