We are focusing on HL2 at this time. -Alfred
----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Karl "XP-Cagey" Patrick Sent: Monday, December 06, 2004 7:22 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] vgui_controls > Since VGUI2 reference code is now available to owners of HL2, would > it be possible to also release the original version of VGUI's source > under the HL1 SDK license? > > Alternately, if VGUI2 is compatible with HL1 (it appears that this > may be the case from the quote below), could VGUI2 be released under > a license permitting use in a HL1 mod? > > Quoted from the list, Feb 16, 2004: > > "VGUI (Valve GUI btw) has been rewritten, and like a caterpillar > emerges from its cocoon to become a butterfly so has VGUI morphed > into the beautiful VGUI2. We use VGUI2 for both the in game and out > of game UI (i.e the steam windows on the desktop). It is also being > used in the HL2 engine. > > The next SDK release will include VGUI2 so everyone can use it (note > that you can use one or the other, VGUI or VGUI2, so to switch you > need to convert your whole mod to VGUI2). The next SDK will be > released when its done (and when the VGUI2 interfaces are rock > solid)." -Alfred > > Thanks, > Karl (still in HL1 land!) > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > Reynolds > Sent: Monday, December 06, 2004 12:23 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] vgui_controls > > vgui_controls.vcproj contains all these files. If you want to change > the base vgui behavior you can edit these files and use the vcproj to > rebuild the library. > > Note that if you do this you do it at your own risk (as we will be > changing this library over time), the code it meant as a reference > rather than a working code base. > > The correct way to alter VGUI2 behavior is to override the base > class, see the client dll code for examples. > > - Alfred > > > ----Original Message---- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Hasan > Aljudy Sent: Monday, December 06, 2004 1:37 AM To: > [EMAIL PROTECTED] Subject: Re: [hlcoders] vgui_controls > > > > ----- Original Message ----- > > > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Monday, December 06, 2004 1:44 AM > > > Subject: RE: [hlcoders] vgui_controls > > > > > > > What files in particular? > > > > > > > > - Alfred > > > > > > > > AnimationImagePanel.cpp > > AnimationController.cpp > > . > > . > > Frame.cpp > > GraphPanel.cpp > > . > > . > > TextEntry.cpp > > TextImage.cpp > > . > > . > > etc .. > > > > basically, I was browsing through the VGUI classes and trying to see > > how things work etc .. but when I tried to "go to the definition" of > > some methods (like for example .. TextEntry::GotoTextStart() ).. it > > doesn't get me anywhere. Then I noticed these files, they had the > > same names of the header files, and they had the implementation of > > these methods. > > > > On Mon, 6 Dec 2004 03:00:28 -0500, r00t 3:16 > > <[EMAIL PROTECTED]> wrote: > > > What project file are you using? > > > If you use the everything_SDK.slm it has the vgui_controls > > > > > > > > > r00t 3:16 > > > CQC Gaming > > > www.cqc-gaming.com > > > > > > > > > oh cool, I didn't know that. Thanks. > > > > > > ----Original Message---- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of > > > > Hasan Aljudy Sent: Sunday, December 05, 2004 4:29 AM To: > > > > hlcoders Subject: [hlcoders] vgui_controls > > > > > > > > > there are a bunch of .cpp files in src\vgui2\controls but they > > > > > are not included in the project, instead there is a > > > > > vgui_controls.lib, although the .h files are in the project. > > > > > > > > > > I tried adding the files to the project but I got 51 errors > > > > > and I immediatly removed them from the project :P > > > > > > > > > > did these cpp files get included by mistake or are they going > > > > > to be incorperated in the project files in the near future? > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > > > > archives, please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

