still crashes.


edict_t *ed = engine->PEntityOfEntIndex(g_EmtpyServerPlugin.GetCommandIndex()+1); Msg(ed, "Starting Test Run!\n"); IServerGameDLL *servergll; char name[128] = ""; int sizereturn = 0; bool boolrtn = false;

for(int x=2; x<23; x++)
{
 boolrtn =  servergll->GetUserMessageInfo(x, (char*)&name, 128,
sizereturn);
 return;
 Msg(name);
 Msg("\n");
}


----- Original Message ----- From: "Ronny Schedel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 08, 2004 6:21 PM Subject: Re: [hlcoders] UserMessage? Ahh!


Code is ok. name, sizereturn and boolrtn will be filled by the function
and doesnt need a value assigned. User messages starts with
index 0 (your x).
The only thing could be, that srvdllfwd is NULL and it crashes.

Greets
Ronny


I got that, the problem I'm having at the moment is GetUserMessageInfo()
crashing the server each time it is called. Here is what I'm using:
char name[128] = ""; int sizereturn = 0;

bool boolrtn = false;

boolrtn = srvdllfwd->GetUserMessageInfo(x, name, 128, sizereturn);

Whatever x is (1~10) it crashes. No error..

----- Original Message -----
From: "Hendrik "Punisher" Leppkes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 08, 2004 4:09 PM
Subject: RE: [hlcoders] UserMessage? Ahh!


There is a working example on hl2coders.com how to create a
IRecipientFilter
class :)

http://www.hl2coding.com/forums/viewtopic.php?t=31

--
Punisher



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