So should we edit using VGUI editor while running @ 640x480 ?

I had this same problem actually...




r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Matt Boone" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 08, 2004 8:39 PM
Subject: RE: [hlcoders] Menu Sizing problems


> Dimensions that are set in .res files are relative to a 640 by 480
> screen, so they will scale to every resolution.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Gabe Volker
> Sent: Wednesday, December 08, 2004 5:34 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Menu Sizing problems
>
> I followed this tutorial to add the team menu to my mod.
>
> http://hl2sdk.wolferix.de/index.php/VGUI
>
> I have created all the necessary files and they are being read by the
> mod.
>
> However, if I edit the VGUI menu (TeamMenu.res) with the VGUI Built-In
> Editor, the values that it saves (while they should be correct) are not
> the values loaded the next time that I run the mod.
>
> For example, my "team" panel has values for wide and tall of 640 and
> 480, respectively.
> However, when I load the mod the menu takes up the entire screen and
> after activating the VGUI Built-In Editor, it shows that the wide and
> tall values are 1024x768, respectively.
> All the elements get resized. If I set wide to 320 or so, the menu
> occupies about half the screen
> -- as it should when being set to 640.
>
> Can anyone shed any light on this? or have they followed this tutorial
> successfully without this problem?
>
> Greets
> -Gabe
>
>
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