somebody already did it .. http://www.hl2coding.com/forums/viewtopic.php?t=15
On Fri, 10 Dec 2004 00:23:06 -0500, Skyler York <[EMAIL PROTECTED]> wrote: > 1) The SDK files are excluded from the single-player solution, so you > pretty much just deal with files in HL2 DLL and the rest of the > project. However it's possible for you to strip all those files and > start from scratch, which is what you'd probably do if you're making a > full modification. The SDK files are enabled in the multiplayer base, > while everything in the HL2 DLL folder is disabled. However at this > point I'd say it's incredibly difficult to start a MP mod using this > approach because there's little documentation on how things work in > multiplayer versus singleplayer. We'll just have to wait for this > elusive HL2DM SDK > > 2) I haven't tested this out, but if it follows the same structure > for HL2 mods as it does for HL1 mods, you just copy your mod folder > into the <accountname>\half-life 2 folder, next to hl2. Don't quote > me :) > > > > On Thu, 9 Dec 2004 23:06:04 -0500, David Nelson <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Ok, as many have said before, the organization of the SDK is pretty hard to > > get used to. I've just got a couple questions about how you go about > > editing the SDK. > > > > 1) So almost of the changes you make are done in the SDK directories in the > > Client and Server DLL's code? Or is this just for multiplayer mods? If it > > is, then you just modify the general code for single player mods? > > > > 2) Currently we are stuck with running our mod with the run_mod.bat file? > > There isn't any way to integrate the mods for release? > > > > Thanks for any and all info! > > > > David > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

