I can not get this to work for the life of me.
(Classes confuse the hell out of me)
Anyways if I comment out
if ( pPlayer->clientCommand( pcmd ) )
return true;
It will compile without errors
If I have the follow code (shown below)
I get use of undefined type CSDKPlayer
bool CSDKGameRules::ClientCommand( const char *pcmd, CBaseEntity *pEdict )
{
// get a pointer to the player
CSDKPlayer *pPlayer = (CSDKPlayer *) pEdict;
if ( pPlayer->ClientCommand( pcmd ) )
return true;
// Try a client command on the gamerules
if( BaseClass::ClientCommand( pcmd, pEdict ) )
return true;
}
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