Thanks. I wasn't trying to just changing the standing/crouhcing hulls, I was trying to _add_ more hulls.
I think I've figured it out, it's probably not a clean way to do it, but I had to mess with CBasePlayer::SetupVPhysicsShadow and stuff like that ... but hey, it's working. Anyway, why is this stuff called shadows? like m_pShadowCrouch and m_pShadowStand? I'm thinking it's the shadow of the player's hull on the physics engine, or something like that. On Fri, 10 Dec 2004 16:26:59 -0800, Jay Stelly <[EMAIL PROTECTED]> wrote: > The box is trivially changeable from within code. Just change the > constants VEC_HULL_MIN or VEC_DUCK_HULL_MIN or the code that uses them. > > Also, turn on developer mode (run with -dev or type developer 1 at the > console) and you can see debug overlays. They do many things including > visualization of entity bounding volumes. Try ent_bbox player at the > console to see the player box in thirdperson mode. > > Jay > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Hasan Aljudy > > Sent: Friday, December 10, 2004 1:59 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] manipulating hull / bbox > > > > ok, I thought so. > > > > for the bbox, I'm not sure, but after several hours of > > searching I found this CBaseEntity::SetSize but I'm not sure > > it works the way I think it does. > > > > is there a coonsole command or someway to display the box > > around my "player" (assuming I'm in thirdperson mode) > > > > > > On Fri, 10 Dec 2004 14:22:17 -0500, David Nelson > > <[EMAIL PROTECTED]> wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] no there isn't a > > > model for the player. You can type "thirdperson" while playing the > > > game and you won't see anything. You have to set you own. > > > > > > David > > > > > > > > > > > > -------Original Message------- > > > > > > From: [EMAIL PROTECTED] > > > Date: 12/10/04 12:42:22 > > > To: hlcoders > > > Subject: [hlcoders] manipulating hull / bbox > > > > > > is it possible to change the size/dimensions of the > > player's bounding > > > box through code? > > > Also, does the Single Player have a model for the player? > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the > > list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the > > list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

