Thanks.
I wasn't trying to just changing the standing/crouhcing hulls, I was
trying to _add_ more hulls.

I think I've figured it out, it's probably not a clean way to do it,
but I had to mess with CBasePlayer::SetupVPhysicsShadow and stuff like
that ... but hey, it's working.
Anyway, why is this stuff called shadows? like m_pShadowCrouch and
m_pShadowStand?
I'm thinking it's the shadow of the player's hull on the physics
engine, or something like that.

On Fri, 10 Dec 2004 16:26:59 -0800, Jay Stelly <[EMAIL PROTECTED]> wrote:
> The box is trivially changeable from within code.  Just change the
> constants VEC_HULL_MIN or VEC_DUCK_HULL_MIN or the code that uses them.
>
> Also, turn on developer mode (run with -dev or type developer 1 at the
> console) and you can see debug overlays.  They do many things including
> visualization of entity bounding volumes.  Try ent_bbox player at the
> console to see the player box in thirdperson mode.
>
> Jay
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Hasan Aljudy
> > Sent: Friday, December 10, 2004 1:59 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] manipulating hull / bbox
> >
> > ok, I thought so.
> >
> > for the bbox, I'm not sure, but after several hours of
> > searching I found this CBaseEntity::SetSize but I'm not sure
> > it works the way I think it does.
> >
> > is there a coonsole command or someway to display the box
> > around my "player" (assuming I'm in thirdperson mode)
> >
> >
> > On Fri, 10 Dec 2004 14:22:17 -0500, David Nelson
> > <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ] no there isn't a
> > > model for the player.  You can type "thirdperson" while playing the
> > > game and you won't see anything.  You have to set you own.
> > >
> > > David
> > >
> > >
> > >
> > > -------Original Message-------
> > >
> > > From: [EMAIL PROTECTED]
> > > Date: 12/10/04 12:42:22
> > > To: hlcoders
> > > Subject: [hlcoders] manipulating hull / bbox
> > >
> > > is it possible to change the size/dimensions of the
> > player's bounding
> > > box through code?
> > > Also, does the Single Player have a model for the player?
> > >
> > > _______________________________________________
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> > >
> > > --
> > >
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> > >
> >
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> >
>
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