LD_LIBRARY_PATH=/path/to/server_i486.so export LD_LIBRARY_PATH
Try that. r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: "Christopher McArthur" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, December 14, 2004 6:50 PM Subject: [hlcoders] Getting the Linux Server to Run > Posting this message for my roomate who is having trouble with the Linux > server: > If anyone can give any clues on how to solve this problem, or needs any more > information please let me know? > > Also, has anyone gotton a multiplayer SDK Linux server to compile and run? > I'm having trouble getting the Linux dedicated server to run my mod. It's > not even a mod, just the skeleton source-code, as release in the SDK > (multiplayer version). I can compile the SDK code, but can't run it on Linux > (Debian). > > When I start the server, this is what I get: > > > > Auto detecting CPU > Using SSE2 Optimised binary. > Auto-restarting the server on crash > > Console initialized. > Failed to load server_i486.so > Failed to load server binary > Unknown command "port" > maxplayers set to 0 > Unknown command "mp_forcerespawn" > Failed to load server_i486.so > Failed to load server binary > Can't start game, no valid server.dll loaded > > > I compiled and used the testlink app (a small linux app that only loads > server_i486.so), and this is the message I get: > > Attempted to create unknown entity type event_queue_saveload_proxy! > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

