LD_LIBRARY_PATH=/path/to/server_i486.so

export LD_LIBRARY_PATH


Try that.

r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Christopher McArthur" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 14, 2004 6:50 PM
Subject: [hlcoders] Getting the Linux Server to Run


> Posting this message for my roomate who is having trouble with the Linux
> server:
> If anyone can give any clues on how to solve this problem, or needs any
more
> information please let me know?
>
> Also, has anyone gotton a multiplayer SDK Linux server to compile and run?
> I'm having trouble getting the Linux dedicated server to run my mod. It's
> not even a mod, just the skeleton source-code, as release in the SDK
> (multiplayer version). I can compile the SDK code, but can't run it on
Linux
> (Debian).
>
> When I start the server, this is what I get:
>
>
>
>   Auto detecting CPU
>   Using SSE2 Optimised binary.
>   Auto-restarting the server on crash
>
>   Console initialized.
>   Failed to load server_i486.so
>   Failed to load server binary
>   Unknown command "port"
>   maxplayers set to 0
>   Unknown command "mp_forcerespawn"
>   Failed to load server_i486.so
>   Failed to load server binary
>   Can't start game, no valid server.dll loaded
>
>
> I compiled and used the testlink app (a small linux app that only loads
> server_i486.so), and this is the message I get:
>
> Attempted to create unknown entity type event_queue_saveload_proxy!
>
>
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>
>


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