I'm not sure... I guess the only way to know is to try. :) Just wish I felt a bit more reassured about the outcome.
On Wed, 15 Dec 2004 10:50:55 +0000, Andrew 45yrf <[EMAIL PROTECTED]> wrote: > If your mod is only going to be boats, then wouldnt the lack of > acctually base players being replaced with vehicles balance out the > bandwidth issues slightly? > > > On Wed, 15 Dec 2004 08:10:38 +0100, tei <[EMAIL PROTECTED]> wrote: > > > > Has other nice guy say (botman?) you can always cheat (maybe use "fliing > > vehicles" but fake a water plane, or something similar) or has Jay say, > > you can optimize the sdk for your purpose > > > > total conversions are much more about breaktrough than to continue > > clonning stuff... its normal to push the limits with TC > > > > > > ChessMess wrote: > > > I find this incredibly troubling considering that a main focal point > > > of our mod is vehicular in nature (Hydroplane Racing). Can someone > > > from Valve comment on this situation and what if any steps they are > > > taking to help address this problem? > > > > > > ChessMess > > > HydroRacers 2 > > > http://HydroRacers.StratacticStudio.Com > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ChessMess Stratactic Studios http://www.StratacticStudios.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

