I'm not sure... I guess the only way to know is to try.  :)

Just wish I felt a bit more reassured about the outcome.


On Wed, 15 Dec 2004 10:50:55 +0000, Andrew 45yrf <[EMAIL PROTECTED]> wrote:
> If your mod is only going to be boats, then wouldnt the lack of
> acctually base players being replaced with vehicles balance out the
> bandwidth issues slightly?
>
>
> On Wed, 15 Dec 2004 08:10:38 +0100, tei <[EMAIL PROTECTED]> wrote:
> >
> > Has other nice guy say (botman?) you can always cheat (maybe use "fliing
> > vehicles" but fake a water plane, or something similar) or has Jay say,
> > you can optimize the sdk for your purpose
> >
> > total conversions are much more about breaktrough than to continue
> > clonning stuff...  its normal to push the limits with TC
> >
> >
> > ChessMess wrote:
> > > I find this incredibly troubling considering that a main focal point
> > > of our mod is vehicular in nature (Hydroplane Racing). Can someone
> > > from Valve comment on this situation and what if any steps they are
> > > taking to help address this problem?
> > >
> > > ChessMess
> > > HydroRacers 2
> > > http://HydroRacers.StratacticStudio.Com
> >
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> >
> >
>
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--
ChessMess
Stratactic Studios
http://www.StratacticStudios.com

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