Well I tried the suggestions given by the Wavelength site, but as it
turns out, I had already made most of  the recommended changes already,
except for blocking the rendering of the viewmodel in third person mode.

After fighting with the problem some more, I finally got the the upper
body to render the correct animation, but despite my best efforts, the
lower body still refuses to accept the ACT_WALK animation. The lower
body is  stuck in the ragdoll mode and just drags the legs and feet
across the floor during  movement. I have also tried to brute force an
animation sequence onto the model by altering the "void
CBasePlayerAnimState::ComputeMainSequence()" such that it always selects
ACT_WALK as the ideal activity and selects "run_all" as the
'animDesired'. It still refuses to accept the lower body animation. I'm
out of ideas. Any thoughts?

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