offtopic: Wow, hopwire was a PITA to implement. I'm new at C++, of
course, but wow. Now I need to figure out a way to get the angles of
the created hopwire "wires" and make them do some damage, or blow up
the hopwire (as the comment puts it: // Todo: Go boom ... Or something
)

I guess it's time to print some debug info to the console...


On Thu, 16 Dec 2004 12:08:29 -0800, Kyle Keating <[EMAIL PROTECTED]> wrote:
> thank you!
>
>
> On Thu, 16 Dec 2004 14:00:37 -0500, Michael Fischer <[EMAIL PROTECTED]> wrote:
> > That's great news!  Thanks a ton.
> >
> > Adrian Finol wrote:
> > > We are planning on releasing the HL2DM source code but don't have a date
> > > for it right now.
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Kyle Keating
> > > Sent: Wednesday, December 15, 2004 8:35 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlcoders] should I wait for hl2dm sdk?
> > >
> > > I worked on and complete a hl1 mod for two years. I became very
> > > efficient with that SDK and so far, hl2 seems very similar. If I need to
> > > learn anything, its the new entity structure and some new variable names
> > > and vgui 2.0. Other than that I just want to improve hldm2. My entire
> > > hl1 mod was aimed at improving hldm1 and we developed lots of robust
> > > features that we would like to incorporated into hldm2 before it gets
> > > boring and dies out. With only 2 maps and and no features, the mod
> > > (hldm2) as it stands is pretty bare, and valve would do itself justice
> > > by realising the SDK to the experience programmers who have the
> > > motivation and enthusiasm to help the game. I don't want the SDK to
> > > learn. I did that, I want the SDK to make hl2dm worthy of its name.
> > >
> > >
> > > On Wed, 15 Dec 2004 22:35:23 -0500, John bKT Bellone
> > > <[EMAIL PROTECTED]> wrote:
> > >
> > >>ChessMess wrote:
> > >>
> > >>
> > >>>Learning through example is much more efficient then learning by
> > >>>trial. If you have the time to spare, learn by trial. If you need to
> > >>>get up to speed quickly or you don't have the time to spare, learn by
> > >
> > >
> > >>>example.
> > >>>
> > >>>What ever became of that Book that was suppose to be published about
> > >>>modding for HL2?
> > >>>
> > >>>http://www.amazon.com/exec/obidos/tg/detail/-/0761543635/qid=11031454
> > >>>08/sr=1-3/ref=sr_1_3/102-8508584-8465730?v=glance&s=books
> > >>>
> > >>>_______________________________________________
> > >>>To unsubscribe, edit your list preferences, or view the list
> > >
> > > archives, please visit:
> > >
> > >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>
> > >>Not sure... I usually learn faster by learning by trial because I know
> > >
> > >
> > >>exactly what is happening, and I don't need to fish around someone
> > >>elses' code.
> > >>
> > >>Normally I look at entities (in this SDK at least) that would most
> > >>resemble what I am attempting to create, therefore I have somewhat of
> > >>a basis when creating mine. The power of "Find in Files" :)
> > >>
> > >>--
> > >>-John "bKT" Bellone
> > >>Project Manager, Programmer
> > >>Flipside Software
> > >>http://www.flipsidesoftware.com
> > >>
> > >>
> > >>_______________________________________________
> > >>To unsubscribe, edit your list preferences, or view the list archives,
> > >
> > > please visit:
> > >
> > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> > >
> > >
> > > _______________________________________________
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> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> > >
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
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