offtopic: Wow, hopwire was a PITA to implement. I'm new at C++, of course, but wow. Now I need to figure out a way to get the angles of the created hopwire "wires" and make them do some damage, or blow up the hopwire (as the comment puts it: // Todo: Go boom ... Or something )
I guess it's time to print some debug info to the console... On Thu, 16 Dec 2004 12:08:29 -0800, Kyle Keating <[EMAIL PROTECTED]> wrote: > thank you! > > > On Thu, 16 Dec 2004 14:00:37 -0500, Michael Fischer <[EMAIL PROTECTED]> wrote: > > That's great news! Thanks a ton. > > > > Adrian Finol wrote: > > > We are planning on releasing the HL2DM source code but don't have a date > > > for it right now. > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Kyle Keating > > > Sent: Wednesday, December 15, 2004 8:35 PM > > > To: [EMAIL PROTECTED] > > > Subject: Re: [hlcoders] should I wait for hl2dm sdk? > > > > > > I worked on and complete a hl1 mod for two years. I became very > > > efficient with that SDK and so far, hl2 seems very similar. If I need to > > > learn anything, its the new entity structure and some new variable names > > > and vgui 2.0. Other than that I just want to improve hldm2. My entire > > > hl1 mod was aimed at improving hldm1 and we developed lots of robust > > > features that we would like to incorporated into hldm2 before it gets > > > boring and dies out. With only 2 maps and and no features, the mod > > > (hldm2) as it stands is pretty bare, and valve would do itself justice > > > by realising the SDK to the experience programmers who have the > > > motivation and enthusiasm to help the game. I don't want the SDK to > > > learn. I did that, I want the SDK to make hl2dm worthy of its name. > > > > > > > > > On Wed, 15 Dec 2004 22:35:23 -0500, John bKT Bellone > > > <[EMAIL PROTECTED]> wrote: > > > > > >>ChessMess wrote: > > >> > > >> > > >>>Learning through example is much more efficient then learning by > > >>>trial. If you have the time to spare, learn by trial. If you need to > > >>>get up to speed quickly or you don't have the time to spare, learn by > > > > > > > > >>>example. > > >>> > > >>>What ever became of that Book that was suppose to be published about > > >>>modding for HL2? > > >>> > > >>>http://www.amazon.com/exec/obidos/tg/detail/-/0761543635/qid=11031454 > > >>>08/sr=1-3/ref=sr_1_3/102-8508584-8465730?v=glance&s=books > > >>> > > >>>_______________________________________________ > > >>>To unsubscribe, edit your list preferences, or view the list > > > > > > archives, please visit: > > > > > >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >> > > >>Not sure... I usually learn faster by learning by trial because I know > > > > > > > > >>exactly what is happening, and I don't need to fish around someone > > >>elses' code. > > >> > > >>Normally I look at entities (in this SDK at least) that would most > > >>resemble what I am attempting to create, therefore I have somewhat of > > >>a basis when creating mine. The power of "Find in Files" :) > > >> > > >>-- > > >>-John "bKT" Bellone > > >>Project Manager, Programmer > > >>Flipside Software > > >>http://www.flipsidesoftware.com > > >> > > >> > > >>_______________________________________________ > > >>To unsubscribe, edit your list preferences, or view the list archives, > > > > > > please visit: > > > > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

