first of all, i'm only knowing what the tool code is all about, and not the game play code, but if you take the 0.1 down lower to say 0.0001 will it work?
also, good work on the mod, i'm downloading it now (though cant find the 0.2 any where) --- [EMAIL PROTECTED] wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > > > First, my english no good. > > Hi, i'm making a drivable strider using the > npc_strider code. (i know is better to create a > entire new class to make it). I have the next > problem: > > I set the player view to vehicle_driver_eyes > attachment of the strider. > > Ok, it works, but the player view shake. > > I see Think time in Strider is set to > gpGlobals->curtime+0.1. This is the problem. > > If i set the Think function to gpGlobals->curtime > works!!. But Strider don't walk. Problems with > navigation paths. > > How i can make the player view don't shake when i > set the player view to the vehicle_driver_eyes > attachment in Strider???. > > Strider movement is softly, but SDK only returns me > vehicle_driver_eyes position every > gpGlobals->curtime+0.1, although i refresh view > player position to a timer variable with > gpGlobals->curtime set. shake view always!!. > > Any idea? Thanks a lot and sorry for my english. > -- > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ===== http://ammahls.com __________________________________ Do you Yahoo!? Jazz up your holiday email with celebrity designs. Learn more. http://celebrity.mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

