MMORPG sound like a game feature, not a engine one. If you implement a
"entity.SleepToDisk()", or "entity.WakeFromDisk()" you have persistent
worlds. I think.

Bruce "Bahamut" Andrews wrote:
..
I'd love to see a mmorpg on the HL2 engine, though that random company
that leased it doesn't sound entirely too promising, and there's no way
in hell a 'mod' team could work one together :(
...

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