m_iPrimaryAmmo tells the ammo type that a gun uses. It comes from the
"primary_ammo" field of the weapon's script file (in
scripts\weapon_<class name>.txt). m_iAmmo tells how much of each type of
ammo a character has on them.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Xas
Sent: Sunday, December 12, 2004 6:57 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] M_iPrimaryAmmoType

Can someone explain me how works the m_iPrimaryAmmoType.
How is it initialized exactly ?
How the m_iAmmo array of CBaseCombatCharacter class is initialized too ?

Because I'm missing something about adding a new weapon (and not
replacing one).

Xas.


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