See serverplugin_cvar.cpp.

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bug Sent:
Saturday, December 18, 2004 10:50 AM To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] ServerPlugin: ICvar?

> Fun, now tell me how to read the value of the cvar?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ronny
> Schedel
> Sent: 18 December 2004 18:14
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] ServerPlugin: ICvar?
>
>
> engine->ServerCommand("mp_timelimit 30\n");
>
> Greets
> Ronny
>
>
> >
> > ..So I can modify a game cvar.. (One I didn't create)
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Marcelo
> > Bezerra Sent: 18 December 2004 15:06
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] ServerPlugin: ICvar?
> >
> > What do you want ICvar for?
> >
> > On Fri, 2004-12-17 at 22:48 +0000, Bug wrote:
> > > Is there a way to get access to ICvar from within a server plugin?
> > >
> > > It uses the appSystemFactory interface within a client DLL and the
> > > engineFactory within a server dll, both of which are inaccessible
> > > to server plugins. I tried, just for kicks, using
> > > interfaceFactory and gameServerFactory with no successes.
> > >
> > >
> > >
> > >
> > >
> > > _______________________________________________
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> > >
> >
> >
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> >
> >
> >
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> >
>
>
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