I never receive this event. I get others like player_hurt but not say.
I run hl2mp and a dedicated server with the plugin.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: Sunday, December 19, 2004 11:51 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] player_say?

player_say is an event and will be fired in the FireGameEvent
function.

Greets
Ronny


> It seems like the only function that is called when a player uses the say
> command is SetCommandIndex (or something like that). I couldn't get
> ClientCommand to work with it.
>
> ----- Original Message -----
> From: "Josh" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, December 19, 2004 6:41 PM
> Subject: RE: [hlcoders] player_say?
>
>
>> Why not register it as a say command?  Couldn't we then block it?
>>
>> Or is it not possible to block a player's say command yet.
>>
>> Josh
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
>> Sent: Sunday, December 19, 2004 6:16 AM
>> To: [EMAIL PROTECTED]
>> Subject: Re: [hlcoders] player_say?
>>
>>
>> Dont register say as a concommand.
>>
>> Greets
>> Ronny
>>
>>
>>> I'm also not getting player_say. Anybody know a solution?
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Ronny
>>> Schedel
>>> Sent: Thursday, December 16, 2004 4:35 PM
>>> To: [EMAIL PROTECTED]
>>> Subject: Re: [hlcoders] player_say?
>>>
>>> Wierd, I get player_say now trough FireGameEvent. Anyways, a
>>> documentation would be nice.
>>>
>>> Greets
>>> Ronny
>>>
>>>
>>>> Since the latest update, there should be a player_say event.
>>>> But I dont get this event via FireGameEvent nor via ClientCommand
>>>> in CS:S. Where is the event?
>>>> Instead I get some more undocumented events like player_footstep,
>>>> door_moving, bullet_impact. Do we get some documentation for
>>>> this?
>>>> And, HudMsg is still not working in CS:S.
>>>>
>>>> Greets
>>>> Ronny
>>>>
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>>>
>>>
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>>
>>
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>>
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>
>
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