I say dump the plug-in system, have Valve do some exports and have the
community make their own third party plug-in system, such as Metamod.

That way, Valve doesn't have yet another project to do, and when we want to
do something with a plug-in, we don't have to beg valve to add the ability
for us to do something, we can just do it ourselves.

IMO, The plug-in SDK is pretty much useless, I can't even create useful
entities, or modify existing ones without going all evil crazy monkey
programmer with memory address's, which of course the offsets change
everything someone at Valve decides to do an update, meaning more evil crazy
monkey programming.

I have a doubt that they will make the plug-in system as powerful as, say,
the metamod plug-in interface, which lets us fool with every engine function
and DLL function. In the current plug-in SDK, I see nothing that would allow
anything like this.

This is my opinion of course, and I hope I'm wrong.

I hope server side mods of already existing mods (without the source to the
mod) are not a thing of the past, because sometimes a mod might already be
great, and you just want to add your own touch to it such as, changing a
weapon around a bit, making an entity do things a little differently, making
players spawn with giant Mexican hats on their head, shooting fireworks at
other players... and so on :P.

- Spencer "voogru" MacDonald



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