I say dump the plug-in system, have Valve do some exports and have the community make their own third party plug-in system, such as Metamod.
That way, Valve doesn't have yet another project to do, and when we want to do something with a plug-in, we don't have to beg valve to add the ability for us to do something, we can just do it ourselves. IMO, The plug-in SDK is pretty much useless, I can't even create useful entities, or modify existing ones without going all evil crazy monkey programmer with memory address's, which of course the offsets change everything someone at Valve decides to do an update, meaning more evil crazy monkey programming. I have a doubt that they will make the plug-in system as powerful as, say, the metamod plug-in interface, which lets us fool with every engine function and DLL function. In the current plug-in SDK, I see nothing that would allow anything like this. This is my opinion of course, and I hope I'm wrong. I hope server side mods of already existing mods (without the source to the mod) are not a thing of the past, because sometimes a mod might already be great, and you just want to add your own touch to it such as, changing a weapon around a bit, making an entity do things a little differently, making players spawn with giant Mexican hats on their head, shooting fireworks at other players... and so on :P. - Spencer "voogru" MacDonald _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

