On Fri, 24 Dec 2004 00:26:55 +0200, Vyacheslav Djura <[EMAIL PROTECTED]> wrote: > I am trying to improve vtf2tga, so it can convert several textures in > a row, but I've noticed that program's RAM usage doesn't decrease > after one texture has been converted. I mean when I convert 3 textures > in a row all of 512x512 size, such thing happen to memory usage: > before conversion - ~3mb > 1 image converted - ~4.5mb > 2 images converted - ~5.5mb > etc. > What should I do to clean the memory?
Did you notice this line?... pDstImage = new unsigned char[ImageLoader::GetMemRequired(blah, blah, blah); ...that memory never gets freed. I guess that's why the comment at the bottom says... // leak leak leak leak leak, leak leak, leak leak (Blue Danube) :) Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

