Hi,
I know that you folks already discussed this stuff a bit but most of you only talked about HL2DM as a possible base for 'us' developers out there. What about CS:S ? It would by far be the more logical base for many mod ideas out there. Sure, there could be the fact that by allowing to use CS:S as a base, many modifications of the original CS:S would pop up, and this would 'split up' the CS community into a bunch of communities for sure. But on the other hand CS:S seems to be the more logical base on a quick look. The current MP SDK base looks bugged and for a HL coding newbie like me the thousands of classes are a bit much to dig in to find the missing 'parts' or fix bugs. Normally a modder would think about modding a game that works and not a ripped out version of the full thing. So, why not allow modifying a fully working base, step by step, to get as many mods out there as fast as possible. HL2DM looks ok as a base, but many things are missing it seems. CS:S has a lot of things already in place to use as examples. Sure some things are missing like the invers kinematics of the HL2 characters and things like vehicles. But I'm sure that in a 'perfect' mod base these elements could be integrated more or less bug free to let modders start developing their new content directly, instead of letting all of them reinvent the same wheels to then build their own stuff upon. The cool thing about other engines is/was to use a working game and exchange, replace or add your own stuff step by step. You do not need to develop a GUI, a HUD and stuff alike, right from the start. You 'only' need to replace some meshs and codes to ie. get your own weapons and player classes into the game... everything around it to test things out already there. As said, I'm a newbie on this engine so if this is already possible, then plz enlighten me ;)
cheers,
Beppo
PS: Hi ChessMess... you seem to be pretty active here already ... found the archives ;)
-- Norbert Bogenrieder aka Beppo Lead Programmer and Project Lead [EMAIL PROTECTED] Sentry Studios - Infiltration [EMAIL PROTECTED] http://www.sentrystudios.net http://infiltration.sentrystudios.net
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