Thank you Scott, that's exactly what I was looking for!

That view blend was making me sick!


On Wed, 29 Dec 2004 01:13:22 +1000, Scott McNaught
<[EMAIL PROTECTED]> wrote:
> Hi Neddy,
>
> See client dll - c_vehicle_jeep.cpp
>
> void C_PropJeep::UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd
> *pCmd )
>
> You might be able to just turn it off with a console command -
> r_JeepViewBlendTo
>
> If you just put it in your autoexec.cfg file - that might save you some time
> and effort, plus you dont have to edit the guts of the sdk =) - Nice and
> easy for merging with Valve updates.
>
> Hope this helps,
>
> Scott McNaught
> HL Rally - http://hlrally.net
>
>
> ----- Original Message -----
> From: "Neddy 299" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, December 29, 2004 12:29 AM
> Subject: [hlcoders] Vehicle view reseting
>
> > Does anybody know what is causing the player's view to snap towards the
> > front of the vehicle when mouse looking around? It seems to happen
> > every second or so when you are moving forward/backwards and you are
> > not looking straight ahead. This feature exists in both HL2 and the
> > SDK builds.
> >
> > I've been tracing through the SDK, and so far I have not located the
> > function that is snapping or reseting the player's view. Has anybody found
> > a work around or a way to disable this feature?
> >
> > TIA
> >
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