Thank you Scott, that's exactly what I was looking for! That view blend was making me sick!
On Wed, 29 Dec 2004 01:13:22 +1000, Scott McNaught <[EMAIL PROTECTED]> wrote: > Hi Neddy, > > See client dll - c_vehicle_jeep.cpp > > void C_PropJeep::UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd > *pCmd ) > > You might be able to just turn it off with a console command - > r_JeepViewBlendTo > > If you just put it in your autoexec.cfg file - that might save you some time > and effort, plus you dont have to edit the guts of the sdk =) - Nice and > easy for merging with Valve updates. > > Hope this helps, > > Scott McNaught > HL Rally - http://hlrally.net > > > ----- Original Message ----- > From: "Neddy 299" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Wednesday, December 29, 2004 12:29 AM > Subject: [hlcoders] Vehicle view reseting > > > Does anybody know what is causing the player's view to snap towards the > > front of the vehicle when mouse looking around? It seems to happen > > every second or so when you are moving forward/backwards and you are > > not looking straight ahead. This feature exists in both HL2 and the > > SDK builds. > > > > I've been tracing through the SDK, and so far I have not located the > > function that is snapping or reseting the player's view. Has anybody found > > a work around or a way to disable this feature? > > > > TIA > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

