cool.

To answer botman, I get thousands of them, dependign on the map.
If the map is just a small empty room, I get about 18,000+
if it's a bit more complex, (still small) I get about 32,000+

spam ratio is about 1000 line per second. so maps take about 3-5
minutes to load.

On Mon, 3 Jan 2005 09:54:30 -0800, Taylor Sherman
<[EMAIL PROTECTED]> wrote:
> It's just the debugger deciding to tell you about every single C++
> exception that gets thrown in Steam.dll. I don't know how to turn it
> off, but we have adjusted some things in steam.dll to gretly reduce the
> volume of the spammage in the next release.
>
> Taylor
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
> "botman" Broome
> Sent: Monday, January 03, 2005 6:46 AM
> To: [email protected]
> Subject: [hlcoders] First-chance exception spam in Visual Studio Output
> window...
>
> I was creating some Wiki documentation over the weekend and I wanted to
> start building a MOD from scratch so that I would have exact wording on
> Dialog boxes and whatnots.  So, anywho, after deleting MyMod directory
> and deleting SteamApps\SourceMods\botman folder, and using "Reset Game
> Configurations" to flush everything from Steam.  I "Create a Mod" in the
> "C:\MyMod" directory and name the mod "botman".
>
> I open up Game_SDK.sln in Visual Studio .NET 2003, change to the
> "Release SDK", build the solution, it copies the client.dll and
> server.dll to the Mods "bin" directory.  I start things up from the
> Steam "Play games" dialog by double-clicking on my MOD name.  Everything
> runs fine, I start the vehicles map, shoot my gun a few times, then
> quit.
>
> Then I switch to the "Debug SDK" solution, delete the client.dll and
> server.dll files from my Mod's "bin" directory, build the solution and
> the debug .dll files show up fine.  I set the Debugger properties on the
> "hl" project to:
>
> Command: c:\program
> [EMAIL PROTECTED]
> 2\hl2.exe
>
> Command Arguments: -dev -game "c:\program
> files\valve\steam\steamapps\SourceMods\botman" -allowdebug
>
> ...right click on "hl" in the Solution Explorer and do "Debug->Start new
> instance".  Everything starts up fine, but I get (literally) thousands
> of exception messages...
>
> Microsoft C++ exception: common::CErrorCodeException
>
> It's been a few weeks since I ran a Mod in the debugger, but I don't
> seem to remember getting all that before, but I did remember somebody
> posting a message to this list about a month ago saying they were
> getting LOTS of "exception" messages, and I replied that you can turn
> off some of the exceptions using "Debug->Exceptions" in Visual Studio
> .NET 200, but you can only turn off stuff that Visual Studio recognizes
> (like stack overflow, illegal instruction, or array bounds exceeded,
> etc).  common::CErrorCodeException is something being raised by the
> engine and isn't something I can turn off.
>
> I did notice that if I create a server plugin for a Valve game (like
> CS:S or HL2DM), I get a few common:CErrorCodeException messages when
> starting up, but I don't get the 1000's of message that I get when I
> start my own MOD.
>
> So, to make a long post even longer, does everybody get 1000's of these
> execption messages in the Visual Studio Output window when running their
> MOD in the debugger, or do I just have something not set up right?
>
> P.S. I did try adding "-steam" to the "Command Arguments" before
> starting the debugger, but that doesn't seem to make a difference, I
> still get the same behavior.
>
> --
> Jeffrey "botman" Broome
>
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