r00t 3:16,

PVS means "Potentially Visible Set" and was invented by John Carmack for Quake.

All Quake-based engines use it for extremely rapid visibility culling.

At map compile time, each node in the world's BSP tree gets a list of all other
BSP tree nodes that are wholly or partially visible from that particular
node.  When
the drawing frame is rendered and the BSP tree is being traversed to find
objects
to draw, any node not in the current PVS can be safely ignored.

The map building tool VIS (for Quake) is what generates this information
and adds
it to the BSP map file.


At 09:21 PM 1/3/2005, you wrote:
This is probably the stupidest question asked here but what in the heck is a
PVS ?




r00t 3:16 CQC Gaming www.cqc-gaming.com


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