> 1) That would be to easy. The aim of this whole thing is to make it > harder for the player to hit a target over a large distance.
It's really more of a reality issue. HL1 and now HL2, the pistol wins, even when taking out targets far off in the distance. I mean, really far. Or, take a simple law of gravity test, make a simple map that uses the full height possible for a HL2 map (which is significantly greater than in HL1). Fire a pistol up in the air.... if it were true, the bullet would eventually come down and possibly kill you. This is why so many players get pissed off playing these games, cuz they're always getting pistol whipped a mile away. Some players can outsnipe using a pistol than a player with a sniper rifle and scope. Heavier weapons tend to have either burst fire or greater recoil making them pretty innacurate. In a way, you're correct too. The current bullet weapons allows a player to really use any weapon for close or distance use. When, in actuality, the pistol should be more for close combat, and a rifle for distance. If nothing else, I guess a MOD could cause a pistol bullet to explode at a certain distance. But, this may be more realistic for energy weapons like lasers. Anyway, my original question was more in the sense of what to use for a ball in a sports MOD (e.g. baseball, basketball, or football). That was already answered by making it somewhat of a grenade/projectile weapon rather than a bullet weapon. Basically, bullet weapons have no gravity effects and function pretty much like a laser gun would. This same concept would be the same for other weapons like howitzers and possibly flak guns. - HoundDawg _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

