If you didn't understand Botman's link, this link has some information on it and a handy C-function which you can use for your mod http://astronomy.swin.edu.au/~pbourke/geometry/rotate/
On Wed, 5 Jan 2005 14:26:26 -0600, jeff broome <[EMAIL PROTECTED]> wrote: > On Wed, 5 Jan 2005 12:16:36 -0800, Trauts <[EMAIL PROTECTED]> wrote: > > > how can I rotate a 3D vector along a plane? > > Rotate the vector around the normal (vector) of the plane... > > http://cadd.web.cern.ch/cadd/cad_geant_int/ddt_long/node14.html > > Hurray for complex math! > > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

