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Basically, I coded a wall run movetype. However, I'd like to rotate the
camera so that it appears the wall they are running on is actually the floor
for them.



I have a normal vector to the wall, and I'm sure I need it, but I'm not sure
how to get this to work.



I think I have to use player->LocalEyeAngles() and player->SnapEyeAngles(),
but from there, I'm lost.

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