This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Basically, I coded a wall run movetype. However, I'd like to rotate the camera so that it appears the wall they are running on is actually the floor for them.
I have a normal vector to the wall, and I'm sure I need it, but I'm not sure how to get this to work. I think I have to use player->LocalEyeAngles() and player->SnapEyeAngles(), but from there, I'm lost. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

