It would be better to use an animation in the player model and change
the rotation of a specific joint with a pose parameter.

And how to do that? Any examples available within the codes?

Its also easier to get position and angles of a particular bone if you
put an attachment point on it and get that.

And how to get the location and rotation of these attachment points then? :)

Reason for all this is that the model has to follow specific movements of
ie. your mouse.
I guess this can be done with the 'pose parameters' you spoke about.
I found some references about the speedometer needle defined by pose
parameters.
So, how to set such things up and how to access them via code?

Any basic tutorials or descriptions about these parts of the SDK out there?

thanks,

Beppo

--
Norbert Bogenrieder aka Beppo     Lead Programmer and Project Lead
[EMAIL PROTECTED]           Sentry Studios - Infiltration
[EMAIL PROTECTED]                  http://www.sentrystudios.net
            http://infiltration.sentrystudios.net



----- Original Message -----
From: "Matt Boone" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, January 07, 2005 10:50 PM
Subject: RE: [hlcoders] Bone manipulation via code


It would be better to use an animation in the player model and change
the rotation of a specific joint with a pose parameter. What effect are
you trying to accomplish?

Its also easier to get position and angles of a particular bone if you
put an attachment point on it and get that.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Beppo
Sent: Friday, January 07, 2005 1:43 PM
To: [email protected]
Subject: [hlcoders] Bone manipulation via code

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Hi,

where can I find examples on how to manipulate bones (rotate, move)
within a player model from within the codes?
Can these manipulations be done using the bones own coordinate system
and/or the world coordinates?
And the other way around too... how to get a bones position and rotation
(own system and world) from any object not just the player model?
How to attach and detach objects to/from specific bones via code?

Where to find such basic knowledge? Or aren't these 'basic' features the
SDK codes do offer?
Are there some base classes that define all this (and more) that you
should check?

thanks and regards,

Beppo

--
Norbert Bogenrieder aka Beppo     Lead Programmer and Project Lead
[EMAIL PROTECTED]           Sentry Studios - Infiltration
[EMAIL PROTECTED]                  http://www.sentrystudios.net
            http://infiltration.sentrystudios.net


--



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders





_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders



Reply via email to