It would be better to use an animation in the player model and change the rotation of a specific joint with a pose parameter.
And how to do that? Any examples available within the codes?
Its also easier to get position and angles of a particular bone if you put an attachment point on it and get that.
And how to get the location and rotation of these attachment points then? :)
Reason for all this is that the model has to follow specific movements of ie. your mouse. I guess this can be done with the 'pose parameters' you spoke about. I found some references about the speedometer needle defined by pose parameters. So, how to set such things up and how to access them via code?
Any basic tutorials or descriptions about these parts of the SDK out there?
thanks,
Beppo
-- Norbert Bogenrieder aka Beppo Lead Programmer and Project Lead [EMAIL PROTECTED] Sentry Studios - Infiltration [EMAIL PROTECTED] http://www.sentrystudios.net http://infiltration.sentrystudios.net
----- Original Message ----- From: "Matt Boone" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, January 07, 2005 10:50 PM Subject: RE: [hlcoders] Bone manipulation via code
It would be better to use an animation in the player model and change the rotation of a specific joint with a pose parameter. What effect are you trying to accomplish?
Its also easier to get position and angles of a particular bone if you put an attachment point on it and get that.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Beppo Sent: Friday, January 07, 2005 1:43 PM To: [email protected] Subject: [hlcoders] Bone manipulation via code
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi,
where can I find examples on how to manipulate bones (rotate, move) within a player model from within the codes? Can these manipulations be done using the bones own coordinate system and/or the world coordinates? And the other way around too... how to get a bones position and rotation (own system and world) from any object not just the player model? How to attach and detach objects to/from specific bones via code?
Where to find such basic knowledge? Or aren't these 'basic' features the SDK codes do offer? Are there some base classes that define all this (and more) that you should check?
thanks and regards,
Beppo
-- Norbert Bogenrieder aka Beppo Lead Programmer and Project Lead [EMAIL PROTECTED] Sentry Studios - Infiltration [EMAIL PROTECTED] http://www.sentrystudios.net http://infiltration.sentrystudios.net
--
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