-- [ Picked text/plain from multipart/alternative ] Thank you! Those articles were very helpful.
BTW Looks like I mis-labeled this topic. Thanks again for responding. "Jeffrey \"botman\" Broome" <[EMAIL PROTECTED]> wrote: Crusty Jacks wrote: > -- [ Picked text/plain from multipart/alternative ] I've got a pretty > decent programming background, but my math skills are lacking. This > has not really been a problem for me until digging into the 3d math > used by hl2. I'm having trouble with the vectors, matrixes, Qangles, > etc. Can anyone suggest some resources to brush up on these topics? > Would some of these algorithms be covered in a College Algebra > course? Or are they more of a trig topic? > > On a side note, when it comes down to planning out some logical steps > such as vector math, transforming local to world space coordinates > should one map it out on paper first? Would a graphing calculator > such as the TI-83 help with planning out these steps. Once you've > got the math worked out on paper you'd then translate it to C++. Is > this the recommended method? GameDev.net has some wonderful articles on 3d mathematics... http://www.gamedev.net/reference/list.asp?categoryid=28 Like this one on Vectors and Matrices... http://www.gamedev.net/reference/articles/article1832.asp And this one on 3D rotations... http://www.gamedev.net/reference/articles/article1279.asp Once you get those down, jump into Quaternions (used quite a bit in skeletal animation)... http://www.gamedev.net/reference/articles/article428.asp -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders --------------------------------- Do you Yahoo!? Yahoo! Mail - Find what you need with new enhanced search. Learn more. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

