just use a ConCommand .. it works exactly the same way, just less hassle.
On Sun, 9 Jan 2005 02:18:27 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> Not really.
> Because what he said doesn't work.
>
> I currently have
> (disregard all the junk im trying to test stuff )
>
>
> if ( mv->m_nButtons & IN_PRONE )
> {
> if ( m_bToggleProne && bInProne )
> {
> DevMsg(2,"Will Unprone Here\n");
> m_bToggleProne = false;
> FinishUnProne();
> mv->m_nOldButtons != IN_PRONE;
> }
> else
> {
> player->m_Local.m_bGoneProne = true;
> player->m_Local.m_flPronetime = GAMEMOVEMENT_PRONE_TIME;
> FinishProne();
> m_bToggleProne = true;
> DevMsg(2, "Will prone here");
> mv->m_nOldButtons != IN_PRONE;
> }
> }
>
> You would think that would work ?
> Well it scrolls the console forever
>
> Will Unprone Here
> Will prone here
> Will Unprone Here
> Will prone here
> etc etc etc
>
> As soon as I push the g button (that is what I have bound to prone )
> The above scrolls forever...
>
> I would imagine because my prone does not have a KeyUp(&in_prone); this
> could be causing some issues.
> As the flags need to be reset... KeyUp from what I can tell does this for
> you????
>
> Maybe Yahn or someone at valve can shed some light on this.
> Maybe because this movement type I shouldn't add it this way.
>
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
> ----- Original Message -----
> From: "Hasan Aljudy" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, January 09, 2005 2:02 AM
> Subject: Re: [hlcoders] Keybind / prone
>
> > Wasn't this answered by someone already? put an "else if"
> >
> > On Sun, 9 Jan 2005 01:22:30 -0500, r00t 3:16 <[EMAIL PROTECTED]>
> > wrote:
> >> Well that isn't the problem really.
> >> The prone code is being called etc ..
> >>
> >> The problem is the toggle on / off part.
> >>
> >> On key press it prones
> >> On key press again it unprones.
> >>
> >> Funny part though DOD has a prone from the looks of the code :P
> >>
> >>
> >> r00t 3:16
> >> CQC Gaming
> >> www.cqc-gaming.com
> >> ----- Original Message -----
> >> From: "Hasan Aljudy" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Sunday, January 09, 2005 1:06 AM
> >> Subject: Re: [hlcoders] Keybind / prone
> >>
> >> >I think you don't need to do all this .. simply put it in a ConCommand
> >> >
> >> > static ConCommand prone("prone", CC_Player_Prone);
> >> > right above it declare void CC_Player_Prone( void ) { [...] }
> >> >
> >> > I'm not sure if this will work in multiplayer but by looking at some
> >> > code, I *think* it will.
> >> >
> >> > On Sat, 8 Jan 2005 23:40:35 -0500, r00t 3:16 <[EMAIL PROTECTED]>
> >> > wrote:
> >> >> Could I remove the flag with
> >> >> mv->m_nButtons &= ~IN_PRONE; ?
> >> >>
> >> >>
> >> >> r00t 3:16
> >> >> CQC Gaming
> >> >> www.cqc-gaming.com
> >> >> ----- Original Message -----
> >> >> From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> >> >> To: <[email protected]>
> >> >> Sent: Saturday, January 08, 2005 11:17 PM
> >> >> Subject: RE: [hlcoders] Keybind / prone
> >> >>
> >> >> > Heh.
> >> >> >
> >> >> > If (blah && !prone)
> >> >> > {
> >> >> > }
> >> >> > ELSE <-------------- VERY IMPORTANT!!
> >> >> > if (blah && prone)
> >> >> > {
> >> >> > }
> >> >> >
> >> >> > you're calling both functions TWICE if the button is down. You also
> >> >> > need
> >> >> > to
> >> >> > remove the button from mv->m_nButtons WHEN a toggle is set, or else
> >> >> > it
> >> >> > will
> >> >> > just keep getting called.
> >> >> >
> >> >> > -----Original Message-----
> >> >> > From: r00t 3:16 [mailto:[EMAIL PROTECTED]
> >> >> > Sent: January 8, 2005 11:12 PM
> >> >> > To: [email protected]
> >> >> > Subject: Re: [hlcoders] Keybind / prone
> >> >> >
> >> >> > arggg...
> >> >> >
> >> >> > Ok maybe im an idiot and missing the obvious but I can not for the
> >> >> > life
> >> >> > of
> >> >> > me get a working toggle for prone.
> >> >> >
> >> >> > if ( ( mv->m_nButtons & IN_PRONE ) && !bInProne )
> >> >> > {
> >> >> > // go prone ...
> >> >> > GoProne();
> >> >> > bInProne = true;
> >> >> > DevMsg(2, "go prone here");
> >> >> > }
> >> >> >
> >> >> > if ( ( mv->m_nButtons & IN_PRONE ) && bInProne )
> >> >> > {
> >> >> > // go unprone ...
> >> >> > GoUnProne();
> >> >> > bInProne = false;
> >> >> > }
> >> >> >
> >> >> > Now becaue Prone(); ( NOTE Duck() is in CGameMovement::PlayerMove()
> >> >> > This is where I also put Prone(); PlayerMove is called from some
> >> >> > Think()
> >> >> > function (haven't traced this)
> >> >> >
> >> >> >
> >> >> > Now because the above code gets often as soon as I set bInProne =
> >> >> > true;
> >> >> > The GoUnProne(); is then a true statement so it also executes.
> >> >> >
> >> >> >
> >> >> >
> >> >> >
> >> >> > r00t 3:16
> >> >> > CQC Gaming
> >> >> > www.cqc-gaming.com
> >> >> >
> >> >> >
> >> >> > ----- Original Message -----
> >> >> > From: "jeff broome" <[EMAIL PROTECTED]>
> >> >> > To: <[email protected]>
> >> >> > Sent: Friday, January 07, 2005 9:14 PM
> >> >> > Subject: Re: [hlcoders] Keybind / prone
> >> >> >
> >> >> >
> >> >> >> On Fri, 7 Jan 2005 21:07:57 -0500, r00t 3:16
> >> >> >> <[EMAIL PROTECTED]>
> >> >> >> wrote:
> >> >> >>> Hmm,
> >> >> >>>
> >> >> >>> I added the following, to add the key.
> >> >> >>>
> >> >> >>> static ConCommand startprone("+prone", IN_ProneDown);
> >> >> >>> static ConCommand endprone("-prone", IN_ProneUp);
> >> >> >>
> >> >> >> Well, take that out and add...
> >> >> >>
> >> >> >> static ConCommand toggleprone("prone", IN_Prone);
> >> >> >>
> >> >> >> Jeffrey "botman" Broome
> >> >> >>
> >> >> >> _______________________________________________
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> >> >> >> archives,
> >> >> >> please visit:
> >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >
> >> >> >
> >> >> > _______________________________________________
> >> >> > To unsubscribe, edit your list preferences, or view the list
> >> >> > archives,
> >> >> > please visit:
> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >> >
> >> >> >
> >> >> >
> >> >> > --
> >> >> > No virus found in this incoming message.
> >> >> > Checked by AVG Anti-Virus.
> >> >> > Version: 7.0.300 / Virus Database: 265.6.9 - Release Date:
> >> >> > 06/01/2005
> >> >> >
> >> >> >
> >> >> > --
> >> >> > No virus found in this outgoing message.
> >> >> > Checked by AVG Anti-Virus.
> >> >> > Version: 7.0.300 / Virus Database: 265.6.9 - Release Date:
> >> >> > 06/01/2005
> >> >> >
> >> >> >
> >> >> >
> >> >> > _______________________________________________
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> >> >> > archives,
> >> >> > please visit:
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> >> >> >
> >> >> >
> >> >> >
> >> >>
> >> >> _______________________________________________
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> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>
> >> >>
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
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> >> >
> >> >
> >> >
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> >
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> > please visit:
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> >
> >
> >
>
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