Not sure either.
Have to play with it I guess and see see.

r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Hasan Aljudy" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 12, 2005 1:30 AM
Subject: Re: [hlcoders] Debug info ?


CBasePlayer::SetViewOffset( vector & )
I think .. but that just moves the virtual eye position of the player.

On Wed, 12 Jan 2005 00:41:49 -0500, r00t 3:16 <[EMAIL PROTECTED]>
wrote:
Yea, I kind of figured I would need to do that.
I think this part is probably most confusing to me ...

At any rate I have made a toggle for players to go prone. eg: lay on
ground

The question I guess is how or what should I be looking at to set the
view /
position of player to lay on the ground ?


r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: "Hasan Aljudy" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, January 12, 2005 12:06 AM Subject: Re: [hlcoders] Debug info ?

> (x, y, z) as in view angles or spot on the wall/ground you are looking
> at?
>
> either way, you can easily get these values (eyeangles or traceline ..
> go figure) and DevMsg(" %i %i %i \n", x, y, z) or %f if they are
> floats.
>
>
> On Tue, 11 Jan 2005 23:54:56 -0500, r00t 3:16 <[EMAIL PROTECTED]>
> wrote:
>> When in developer mode is there a command to show you which way you
>> are
>> looking ?
>> eg: x y z ?
>>
>> Which would show in the console or whatever?
>>
>> r00t 3:16
>> CQC Gaming
>> www.cqc-gaming.com
>>
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