We never had a design that required it so no one spent the time to write
the code to support it. Right now VGUI2 is a simple 2 dimensional
render, adding overlapping of transparent controls means implementing a
z-buffer.

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maurino
Berry Sent: Wednesday, January 12, 2005 3:27 PM To:
[email protected] Subject: RE: [hlcoders] VGUI Filling
before drawing?

> Thanks for the information, I'm just drawing a border and a dark
> background for now to cover it up as I don't have the time to look at
> fixing it
>
> Any idea why its not supported though? it seems like you'd have to
> clear the buffer there one way or another on purpose before
> rendering, But then again I've not worked with anything as high level
> as this so the reason seems to illude me
>
> _________________________________________________________________
> Designer Mail isn't just fun to send, it's fun to receive. Use
> special stationery, fonts and colors.
>
http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU
=http://hotmail.com/enca&HL=Market_MSNIS_Taglines
>   Start enjoying all the benefits of MSN(r) Premium right now and get
> the first two months FREE*.
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to