We never had a design that required it so no one spent the time to write the code to support it. Right now VGUI2 is a simple 2 dimensional render, adding overlapping of transparent controls means implementing a z-buffer.
- Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maurino Berry Sent: Wednesday, January 12, 2005 3:27 PM To: [email protected] Subject: RE: [hlcoders] VGUI Filling before drawing? > Thanks for the information, I'm just drawing a border and a dark > background for now to cover it up as I don't have the time to look at > fixing it > > Any idea why its not supported though? it seems like you'd have to > clear the buffer there one way or another on purpose before > rendering, But then again I've not worked with anything as high level > as this so the reason seems to illude me > > _________________________________________________________________ > Designer Mail isn't just fun to send, it's fun to receive. Use > special stationery, fonts and colors. > http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU =http://hotmail.com/enca&HL=Market_MSNIS_Taglines > Start enjoying all the benefits of MSN(r) Premium right now and get > the first two months FREE*. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

