Ok, I finally ended up commenting out everything in my code (a hud element) but the basic function frame, and it compiled and ran in multiplayer mod mode on Steam. Then I began to uncomment blocks of code until I could get it to crash. It turns out this is the line that is causing it to crash:
m_fNewSpeed = VectorLength(local->GetAbsVelocity()); At first I had it in the think function, and I thought it didn't like having to do the calculation that quickly :), so I dropped it into the paint function, and it still crashes. any ideas? Basically I need to update the velocity every time I draw the element. On Wed, 12 Jan 2005 12:06:02 -0700, Hasan Aljudy <[EMAIL PROTECTED]> wrote: > I got that once when I tried to add classes to the vgui library .. got > an error "SDKGameRuels not registered on the client" or something like > that. > I thought that's becuase I messed with the vgui (i.e. it's not in > synch with the engine's vgui). but I'm not so sure .. > > On Wed, 12 Jan 2005 09:45:40 -0800, Mike Dussault > <[EMAIL PROTECTED]> wrote: > > Can you run in the debugger and get a call stack? Also, are you building > > both the client and the server DLL or just one of them? (Try building > > both). > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Nick Roth > > Sent: Wednesday, January 12, 2005 12:43 AM > > To: [email protected] > > Subject: [hlcoders] Singleplayer port to Multiplayer > > > > ok, so I made a few new classes (nothing that changes the existing cpp > > files), and it compiles and runs fine using the "Create Single Player > > Mod" package, but when I try placing the files in the Multiplayer mod > > package, it compiles fine, but crashes out when I try to load a map. I > > know others have had similar problems with this. Unfortunately, I > > haven't seen any solutions to the problem. I've tried loading single > > player maps, hl2mptest.bsp, and a CS map. All crash out. > > > > Any ideas or a thread I missed? > > -- > > Nick Roth > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Nick Roth [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

