I figured this out, Had something screwed up in another place :P
r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: "r00t 3:16" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, January 12, 2005 9:07 PM Subject: [hlcoders] Prone View
I believe I found where to set the view for the prone position..
static CViewVectors g_DefaultViewVectors( Vector( 0, 0, 64 ), Vector(-16, -16, 0 ), Vector( 16, 16, 72 ), Vector(-16, -16, 0 ), Vector( 16, 16, 36 ), Vector( 0, 0, 28 ), // prone Vector( -16, -16, 0 ), Vector( 16, 16, 36 ), Vector( 0, 0, 12 ), // almost where I want the view to be // end prone Vector(-10, -10, -10 ), Vector( 10, 10, 10 ), Vector( 0, 0, 14 ) );
CGameMovement::SetProneEyeOffset() { ... // actually sets the view to 12 player->SetViewOffset( temp );
{
However for some reason it snaps back to 28, I did a trace on the SetProneEyeOffset but not sure what is causing it to snap back to 28...
r00t 3:16 CQC Gaming www.cqc-gaming.com
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